

You’ll first be presented with fairly simple jobs, with security at a ‘civilian’ level, challenging enough, but allowing you to learn the ropes as you go. You initially get to pick two agents (from the starting two of Decker and Internationale if you’re just starting out and not playing a custom game) and then pick a location to infiltrate. That would, however, do a great disservice to Invisible, Inc’s unique qualities. The simplest way would be ‘like XCOM, but with stealth instead of rockets and telekinesis’.

The best, well the quickest, way to describe Invisible, Inc is as a turn-based stealth game with roguelike elements. The angular, sleek future-tech artstyle only adds to the secret agent sim atmosphere, but it’s the way it plays, more than anything, that makes Invisible Inc such a splendid game. Plot isn’t highly important here, but the backstory is fleshed out well enough that it does enrich your experience with Invisible, Inc, giving a bit of weight behind the ticking clock you must face. You’re an agency on the lamb, and you have to nick as much cash, info and gear from various sources around the world within a 72-hour time limit. The premise of Invisible, Inc is pretty straightforward. That sort of thing makes that series tick and it is, as it happens, a huge part of the appeal behind Klei’s turn-based espionage game Invisible, Inc. What does work is the espionage, the gadgets, the sneaking around, and the thrill of disaster always being mere seconds away. No, that movie got everything wrong about what makes the M:I series work. begins at the 22 minute mark.I love the Mission: Impossible film series, all except the godawful second one where John Woo sacrifices his career to Dougray-bloody-Scott and inadvertently made Limp Bizkit famous. Beneath that, press play to watch us play through a bit of Invisible Inc., which was among the games nominated for the Independent Games Festival's highest honor at GDC 2015. You can watch a new trailer for the game below. You can browse the gallery above for a new batch of screenshots. The developer detailed its recent progress in a recent Steam forum post. When Invisible Inc.'s final version hits Steam, it will include two new 3D cinematics, agents, augments, modes and more, which Klei has been working in in the months since its last Early Access update. "If you already own the Early Access version, you can of course continue playing the development build."

As of today, Early Access for the Linux, Mac and Windows PC versions is no longer available, because Klei wants "everyone to experience the game in its fully realized version when it launches," a representative for the company told Polygon. arrived on Steam Early Access last August.
